Excitement heightens as brand new features are revealed for WWE 2K16. The upcoming game is reportedly to include a new body system, different types of weapons, stamina system, increased CAW slots, and it could even come to many different platforms.
The most exciting new feature that will reportedly be in WWE 2K16 is the new body system that allows players to target a certain limb and the hit character would react in a way they would in real life. For example, if a player targets the head of a character and hits it with a weapon, the character would hold his head and portray pain rather than feeling nothing or reacting randomly.
Different types of weapons can be used in WWE 2K16. Players can use Kendo sticks, steel chairs, ladders, tables, baseball bats, sledge hammers, and more, with each weapon having a new weapon animation. Developer 2K Games have also asked for the help of several stars to be part of the motion capture to recreate the moves and mannerisms of some WWE Superstars. Stars like Chase Stevens, Cesaro, Damien Sandow, and even TNA Star Low Ki and Kaval have done the motion capture for WWE 2K16.
There might also be a Choke Slam animation in the stamina system of the upcoming game. A full stamina bar portrays the standard animation of the character; Choke Slam shows early signs of fatigue; and a near empty bar will have the character barely able to hit the manoeuvre.
2K Games is also reportedly planning to increase the CAW or create-a-wrestler slots. The game went from 100 CAW slots to only 25 slots in the recent WWE 2K15. "We'll do everything we can to expand in WWE 2K16. We have a great track record of doing what we can with CAW slots," 2K tweeted. The reduced CAW slots in WWE 2K15 was because the company was not able to efficiently compress the data, as 2K explained.
2K Games' WWE Brand Marketing director Bryce Yang revealed that WWE 2K16 will be coming to many different platforms. It would most likely be available for PC, PS3, Xbox 360, Wii U, and some rumours even say it would be available for tablets.
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